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sports dictionary Fencing


А Б В Г Д Е Ее Ж З И Й К Ал, М Н н, О Ө П Р С Т У Ү Ф Х Ц Ч Ш Щ ь Ы ъ Э Ю Я

A WAIT-AND-SEE BATTLE with long-term preparation for combat operations.

ABIERTA open hand position in a combat stance

ACTION WITH A WINNING TEMPO with an advance duration of one simple action with a weapon that is visually fixed by the leader of the battle on the rapier and saber, an electric fixator on the sword.

AFFECTED SURFACE body parts of the fencer that count as attacks in competitions.

ARROW (THROW OR FLUSH) an attack technique performed by running or jumping from a combat stance and landing on a standing leg that is exposed from behind.

ATAKEPIYA TECHNIQUES lunge, step (jump) forward, and lunge.

ATTACK (RESPONSE) WITH FEINTS performed with threatening movements with a weapon and a prick (blow).

ATTACK ON PREPARATION executed on an enemy approaching to launch an attack.

ATTACK WITH ACTIONS ON WEAPONS consisting of a batman (capture, tie) and a prick (punch).

ATTACKING TECHNIQUES lunge, "arrow", step (jump) and lunge.

AVERAGE DISTANCE the distance between fencers from which you can hit the opponent with a thrust (blow) with a lunge.

BATMAN strike the enemys blade with a weapon in order to shake it or move it beyond the affected surface.

BATMAN (BATTING) PERCUSSIVE performed by the counter movement of the blade to the enemys weapon.

BATMAN (CAPTURE, REPULSE) CIRCULAR performed by vertical and horizontal movements of the blade with a return to the original position.

BATMAN (CAPTURE, REPULSE) SEMICIRCULAR performed by moving the blade in a vertical plane.

BATMAN (CAPTURE, REPULSE) STRAIGHT performed by moving the blade in a horizontal plane.

BATMAN (CHOP) PASSING THROUGH performed in a sliding motion along the blade, followed by tracing the tip.

BATTLEFIELD BOUNDARIES lines that limit the fencing track (side and back).

CENTRO the central position of the hands in a combat stance.

CHANGE OF POSITION (CONNECTION) move weapons from one sector to another.

CHANGING THE CONNECTION move weapons from one line to another.

CLOSE COMBAT fragment of a duel in which participants have the opportunity to hit the enemy using only weapons.

CLOSING move back (forward) into a fighting stance after lunging, (step forward and lunge).

CLOSING BACK (FORWARD) return to the fighting stance after lunging, stepping ,and lunging.

COMBAT ENCOUNTER a separate episode of the match, consisting of continuously following actions.

COMBINATION OF ACTIONS It consists of two (three, etc.) actions continuously performed in one fight with weapons, body parts, or maneuvering techniques.

COMBINED ATTACK consisting of a weapon action, feints, and a prick (punch).

CONCEDING CHOP performed by contrasting the strong part of your blade with the opponents weapon by moving it from the upper connection to the lower one or from the lower one to the upper one.

CONDITIONAL ACTION based on the speed of simple motor reactions, with a predefined sector of attack completion, the direction of action on weapons and feints, their number, the direction of defensive movement with weapons.

CORTO close range in FBI.

COUNTER ATTACKS made with the aim of countering the attacking (retaliating) opponent, in case of mutual attempts to apply a prick (blow).

COUNTER-DEFENSE weapons reflect the enemys response.

COUNTERTEMP an attack with the goal of getting ahead of the enemys attack in preparation.

CROSS STEP cross-legged swordsman movement.

DECUERDAS use the second hand to strengthen punches and blocks.

DELAYED ATTACK performed with a short-term stop of the weapon in the course of performing a feint or a prick (blow).

DISGUISE an action that distracts the opponent from certain intentions or upcoming actions, and hides the state.

DOUBLE TRANSFER attack (response), consisting of one feint by translation and a prick by translation to the same sector in order to bypass the enemys circular defense.

DRILL STAND the position of a swordsman with a weapon and mask in his unarmed hand.

EFFECT OF SUBSEQUENT INTENTS with the transfer of tactical correctness or advantage to the enemy in time and their subsequent conquest during a continuous battle.

ELECTRIC FIXATOR the device for judging fights, recording shots and blows in fencing with rapiers, swords, sabers, advantage in the time of applying a shot in fencing with swords.

EVASION moving the affected surface in order to make it difficult for the enemy to apply a prick (blow) and avoid receiving it.

FALSE ATTACKS AND DEFENSES performed with a shorter length than is necessary when applying a prick (blow) to the enemy, with a greater depth when repelling his attacks.

FENCING EQUIPMENT actions used by swordsmen in combat, as well as techniques and combat actions used during training.

FENCING LINES conditional concept of the sides of space lying inwards and outwards (up and down) from a swordsmans blade.

FENCING PACE duration of a single simple action.

FENCING WEAPONS rapiers, swords, and sabers that consist of a blade, guard, or handle.

FIRST INTENT ACTION no transfer of tactical and temporal correctness to the opponent during the fight.

GARDA metal shield of convex shape on the hilt of the weapon to protect the hand from pricks (blows).

GENERALIZING PROTECTION performed to repel the attacking enemys weapon when the blade moves in different directions.

IMPACT DISPLAY threatening movement of weapons in the direction of the affected sector of the enemy.

IMPROMPTU ACTION performed when an unexpected reason occurs.

INVALID INJECTION (PUNCH) applied to the unmarked surface of the swordsman.

KONTROTVET an attack performed immediately after the weapon deflects the enemys response.

LABTIK an inertial impact.

LARGO long distance in FBI.

LUNGE the movement of a fighters torso and armed arm forward from a combat stance with a landing on the front-facing (rear-facing) leg.

MAIN ATTACK starting a combat fight.

MANEUVERING deep movement on the battlefield.

MANEUVERING TECHNIQUES steps, cross steps, jumping, running, closing after a lunge.

MEDIA average distance in FBI.

NON-REFLECTED SURFACE parts of the swordsmans body that dont count as attacks.

OBUH thickened edge of the saber blade.

OFFENSIVE COMBAT with the predominant use of attacks, the conquest of the battlefield.

OWN A CONNECTION be protected from direct attacks.

PARTS OF THE BLADE conditional division of the blade into weak (near the point of the weapon), medium and strong (near the guard) parts.

PLAYING WITH WEAPONS movement of the blade both in the absence and in the presence of contact with the enemys weapon.

PREPARATORY ACTION without the task of applying or deflecting a prick (blow).

RAPIER sports piercing weapon weighing 500 g with a blade up to 90 cm long with a rectangular cross-section and a round guard with a diameter of no more than 12 cm.

READY STAND preparatory position before the start of exercises, fights; as well as the starting position for performing certain exercises.

REPEATED ATTACK executed on an opponent who defended without attempting to respond, by retreating or evading.

REPULSE WITH A LEAD performed from a compound by forcefully opposing ones blade to the opponents weapon.

RETALIATORY ATTACK executed on an enemy retreating after a failed attack.

RIGHT (LEFT) side the part of a swordsmans torso that is affected in saber fights.

SECTOR part of the fencers affected surface, bounded by vertical and horizontal lines that intersect in the center of the guard. the sector can be upper or lower, internal or external.

SELECTION ACTION based on the manifestations of disjunctive complex reactions, consisting of two or more defense options (attacks).

SENSE OF COMBAT a specialized property of a fighter based on the speed and accuracy of motor perceptions: time, based on the estimation of micro-intervals of time; distance, based on the accuracy of estimating the distance to the enemy; weapons, based on the speed and accuracy of tactile perceptions.

SENSE OF DISTANCE a specialized property of the swordsman6 based on the accuracy of estimating the distance to the opponent.

SENSE OF TIME a specialized property of a swordsman in estimating microintervals of time.

SERRADA closed hand position in a combat stance.

SHORT DISTANCE the distance between fencers from which you can hit the opponent with a prick (blow), acting only with an armed hand.

SHOWING A PRICK (PUNCH) threatening movement of the weapon in the direction of the enemys affected surface, simulating the initial phase of the attack.

SPECIFIC PROTECTION used to repel an enemy attack in a certain sector.

SPORTS STICK FIGHT conditional duel on sports stick simulators, regulated by the competition rules.

STARTING POSITION BEFORE THE FIGHT the position of a swordsman with a weapon outstretched and a mask in the unarmed hand.

STEP (JUMP) AND LUNGE an attack technique consisting of a continuously executed step (jump) and lunge.

STICK FIGHT fight two or more opponents armed with sticks of various sizes.

STRAIGHT ARM the position in which the athletes armed arm is straightened and the point of the blade threatens the affected surface.

SWITCHING ACTION based on the manifestations of differentiation reactions, performed continuously during the fight after another action that has begun.

TACTICAL CORRECTNESS advantage determined by the competition rules for attacks and responses to mutual jabs (blows) in fencing with rapiers and sabers.

TACTICS the nature of combat and the sum of playing techniques used by the fencer in single combat.

THE ACTION IS DELIBERATE an action that the athlete intended to perform in advance.

THE ACTION IS DELIBERATE AND IMPROMPTU with a deliberate initial phase and an impromptu ending.

THE ATTACKS ARE MUTUAL started and completed by both fencers simultaneously.

THE BATTLE IS DEFENSIVE with the predominant use of counter-attack tools (defenses and responses, counterattacks, attacks with a straight hand), retreat and evasion.

THE BATTLE IS FLEETING with the fight for the offensive initiative and little preparation for combat operations.

THE BATTLE IS MANEUVERABLE with constant deep movements on the fencing track.

THE BATTLE IS POSITIONAL with minor movements on the fencing track.

THE BATTLEFIELD a platform designed for conducting a fencing match.

THE DISTANCE IS LONG distance between fencers, from which you can hit the opponent with a prick( blow), making a preliminary step forward and lunge ("arrow").

THE EDGE OF THE BLADE the end of the weapon, intended for applying an injection, having a tip.

THE OPPOSITION forceful impact of a weapon on the enemys weapon in order to close one of the sectors of the affected surface during the attack and avoid a prick (blow).

THE SABER sports chopping and stabbing weapons weighing up to 500 g with a blade of no more than 88 cm of trapezoidal cross-section and an oval guard with a shackle.

THE SWORD sports stabbing weapon weighing up to 770 g with a blade up to 90 cm long with a triangular cross-section and a round guard with a diameter of no more than 13.5 cm.

THE SWORDSMANS DOCTRINE a concept that reflects the athletes approach to solving specific tasks of a fight, fight, or competition.

TYING UP a type of grip that moves the opponents blade in different planes.

ULTRA-LONG DISTANCE distance between fencers that exceeds the length of a jump and lunge attack ("arrow").

VALID INJECTION (KICK) clearly applied to the affected surface.

VITIK reverse kick.

WEAPON SENSE a specialized property of a swordsman, based on the speed and accuracy of tactile perception.

WILDCARD REPULSE performed by extending the strong part of the blade to a specific sector.

action a fencers movement used to solve tactical problems in a separate fight.

answer an attack performed immediately after the defense.

attack an attempt to deliver a prick (blow) regardless of the tactical correctness or the time difference between the actions of the fencers.

battle a sports duel with edged weapons, determined by the rules of the competition.

blade the chopping edge of a saber blade.

challenge an action that prompts the opponent to perform a specific action.

conflict sharp contact of fencers with any parts of the body due to the fault of one or both athletes.

disarmament techniques for knocking out or selecting weapons from a fighter, performed using tying or grabbing with the naked hand.

fencing a type of sport that is a single combat with cold sports weapons.

firework greeting with the movement of a weapon.

intelligence service an action used to get information about the enemy.

intention tactical task of combat action.

interferences actions of a fighter with weapons or body parts used in the beginning of fights to reduce the accuracy of the opponents visual analyzer estimates

position position of the weapon in relation to the fencers own affected surface.

remise attack after a collision with the enemys defense in order to get ahead of the response.

transfer an attack performed by circling the edge of the opponents blade.